Thursday, May 14, 2009


What is Bloodwing you ask? Well as you can probably guess Bloodwing a Deathwing Terminator army that I am going to be working on this summer as part of my 10 ARMY SUMMER project that I will announce next week when I am a bit more prepared. It will be painted as Blood Angels including an all Lightning Claw Terminator Assault Squad painted as Death Company.

Anyways, today I wanted to run my list past my readers and get your thoughts about what should be in a successful and competitive Deathwing Army. While I do want to win a few games it is important to know what matters to me the most when playing is that both players have fun. To that end I want there to be opportunites for lots of action and exciting momments throughtout my games of Warhammer 40k. So now that you know the premiss here is the list:

2000pt Bloodwing (Deathwing) Terminator Army

Head Quarters:
130pts - Belail
145pts - Interigator Chaplain w/ Terminator Armor

245pts - 5 Deathwing Terminators w/ Assault Cannon, 1 Thunderhammer/Stormshield
245pts - 5 Deathwing Terminators w/ Assault Cannon, 1 Thunderhammer/Stormshield
220pts - 5 Deathwing Terminators w/ Heavy Flamer
215pts - 5 Death wing Terminators w/ Twin-Lightning Claws

190pts - Dreadnought w/ Multimeltra, Extra Armor + Drop Pod

Fast Attack:
190pts 3 Ravenwing Bikes w/ 2 Meltaguns + Attack Bike w/ Multimelta

Heavy Support:
265pts Landraider Crusader w/ Extra Armor
155pts Predator w/ Lascannon Sponsons, Extra Armor, Pintle Mounted Storm Bolter

TOTAL: 2000pts

Okay, so I have some options and there is an 1850pts version of this list too. Tactically I plan to put the Terminators with Lightning Claws in the Crusader with Belail and the Chaplian. Turn 1 the 2 assault cannon squads will come in supported by the bikes, crusader, and Predator. Option wise, 1st Option, I could remove the Dreadnought in Drop Pod and take a second 3 bike + Attack bike combo. This is what my friend who plays Dark Angels does with his Deathwing Lists. While adding more Teleport Homers and Melta Death, it robs me of some of back angle attacks and confusion that having a Dreadnought show up in the opponents back field could cause. The second option would be to drop the Chapain and add in just 3 more bikes with meltaguns.

At 1850 I drop the Predator and add a Chainfist too the Heavy Flamer Squad. For the most part I have everything for the list already (except Belail, Crusader, and Drop Pod) including the options mentioned.

What are your thoughts? What do you take and how do you use it? I want lots of advice before I purchase the Crusader and start painting this army.


  1. Couple of comments. You should try to get Apothacary and Banner into a unit with a close combat focus.

    I am not sure about the drop pod Dread. I think a TL Lc + ML would be good to hang back with your predator.

    I do not like the attack bikes in DA since they must be units of 1 easy to instant kill model good for a kill point. If you never play kill points they are fine.

  2. I agree with Eriochrome, a TL Las/ML dread may be more helpful as it will give you some more anti- tank at range, but a podding multi-melta dread has good chance at popping a tank the turn it comes in.

    The land raider crusader is a good investment. It can dish out a lot of shots and if it moves only 6 inches it can fire all of its weapons( killed a Daemon Prince from the rapid firing Hurricane Bolters alone once). The crusader is also the only transport in the codex with enough capacity to hold 5 terminators and 2 HQ (with or without terminator armor). In my current list I run 1 crusader and 2 standard land raiders. The standard land raiders advance slowly and pick off any high strength weaponry. I usually jam the crusader packed with terminators down my opponents throat using cover to block line of sight or grant myself a cover save.

    I think a banner is not needed since your lightning claw squad has a chaplain for re-rolls in assault on the turn they charge and being inside the crusader you will usually get the charge. I just think an extra attack might be overkill. An apothecary might help in one of your squads that is deep striking(use it to keep the assault cannon on the table).

    The Deathwing Mantra
    -Use cover
    -Keep moving
    -Concentrate your fire
    -Assault on your terms
    -Have faith in your wargear

  3. Thank you for the comments guys. I think I am going to try this list out as is first and then adapt my tactics as I go.

    ErioChrome - While I agree that the Attack Bike is a risk, it is one I am pretty sure I want to take. In countless games I have seen Ravenwing Attack bikes nail enemy tanks on turn one, usually before the opponent gets to go. Being able to move 36" and then shoot your Multmelta before the enemy goes if you have fist turn is just too good an ability not to take advantage of.


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