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This army, like pretty much all Mech IG these days was a hard nut to crack. 2 Manticore Missile Tanks, 3 Hydras, Lots of Chimeras, Hellhound Variants, and nastiness. Luckily mission 1 was a modified kill points missions, in where after setup each player got to pick 5 units (of which up to 3 could be dedicated transports) to count as a kill point with the rest of the army not worth anything. I chose Rob's Inquisitor+Retinue and their Chimera, his Psyker Battle Squad and their Chimera, and a Hellhound as my 5. Rob chose 3 of my outflanking Razorbacks, my predator, and the regular landraider.
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This was a rough game for me with models coming in a dying all over the place, but I got in my licks and in one good turn went on a spree of Chimera destruction and took out 3 of the buggers in one go. However in the end it came down to just 1 dice roll at the bottom of turn 7. Rob had managed to kill all 3 of my Razorbacks and my predator. The landraider was immobilized, had no weapons, but was still alive deigning him the KP so Rob had 4 KPs. I had destroyed the Chimera with the Psyker Battle squad in it and the resulting blast had wipe the squad out as well, and I had destroyed his Hellhound, leaving me with 3KPs. I had, in the last moments of turn 7 fired a Hunter Killer missile in desperation at his remain rhino with the Inquisitor and retinue inside. The missile hit, it penetrated the armor and rob had rolled a 3 for its cover saving meaning the missile had got through.
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I rolled the die and rolled a 1! Gar! Round 1 to Rob. It is a good close game with the Mech IG holding out just long enough for the win.
More to come so stay tuned...
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