After all of this what do I know? I want to play a decent, mid level list with a good strong theme and which has some flexibility to include a variety of the things I really like from the new codex, and not necessarily all at once.
These include things like the new Sanguinary Priest elite characters, the new Death Company and Death Company Dreadnought, the Librarian Dreadnought, and the Sanguinary Guard. I also think a 5 man Assault squad in a razorback is about one of the coolest choices around.
What I don't want to do is play a lopsided gimmick list that has a variety of cool elements but only 25 models and no real interlacing theme, which is all to possible. Step in the Howling Griffons.
For the last 5 months now I have dedicated myself to finding a regular space marine army that works, is tactically flexible, and which is effective against a variety of armies. Khan and the boys have done well by me and it is only the changing environment and a sudden realization that if I played something other then Eldar, Tyranids, Imperial Guard, or a Space Marine chapter of some kind, that my list would not hold up like I wanted it too and so I grudgingly changed up the list. However perhaps I can take that Khan list (which you can find here) and tweak it for Blood Angels. Maybe it might work better and solve all these problems I have been bashing my head over.
First I needed to find a leader to replace Khan, one with some interesting nitch special rules and that both aided the army and helps to enrich the theme. All the Blood Angels special character are pretty expensive, but the regular non-special ones are just a bit too generic.
Sanguinor, Mephiston, and DC Tycho are right out. They are not independent characters and can not join and support my squads like I want my leader to be able to do. Dante and Astoroth are both cool, but over 200pts each and Dante's fluff has him leading a jump pack army and Astoroth a DC one and my army is probably not going to specialize in either of those so they are out too. That leaves just two characters, non-DC Tycho and Seth, Chapter Master of the Flesh Tearers. I decided pretty early on I didn't want to do a Flesh Tearers list, so that just left Tycho.
Tycho is a pretty cool character, but he has suffered in previous books from being very under powered. Not anymore. Now he has Rites of Battle, a masterly crafted Combi-Meltagun which can shoot different ammo types like the Sternguard, and a gauntlet that hits like a Monstrous Creature (at str 4), rolls 2D6 for Armor Penetration, and has digital lasers... oh and he has preferred enemy vs Orks. Cool. Lots of not that unbalanced special rules, some cool fluff, and a Leader for my army.
1850pts Blood Angels 3rd Company Army
HQ - Tycho
EL - Librarian Dreadnought
EL - (5) Assault Terminators w/ 4 Thunder Hammer/Storm Shield, 1 Tw-Lightning Claw
EL - Dedicated Transport: Landraider w/ Extra Armor, Multimelta
El - Sanguinary Priest w/ Terminator Armor, Power Weapon
TR - 10 Tactical Marines w/ Power Weapon, Flamer, Lascannon + Rhino
TR - 10 Tactical Marines w/ Power Weapon, Flamer, Lascannon + Rhino
TR - 5 Assault Marines w/ Power Fist & Inferno Pistol, Meltagun + Razorback w/ H-flamer
TR - 5 Assault Marines w/ Power Fist & Inferno Pistol, Meltagun + Razorback w/ H-flamer
FA - Landspeeder Typhoon w/ Cyclone Missile Launcher, H-flamer
Now you'll notice, no DC or DC Dread, both things I wanted to include. Well one thing I realized way back and I needed to remind myself of in this list is that marines play best when you take a static core of basic Marines, character, and support (in this case 2 Tactical, 2 Assault Squads, Tycho, the Librarian Dreadnought, and the Typhoon) and then one or two big things and switch them in and out. That means I can take out the Sanguinary Priest, Terminators, and Landraider and replace them with a Chaplain, 9 Death Company in a Rhino, and a Death Company Dreadnought in a Drop Pod (for around the same cost) and still have a good solid army that will play well. This chunk, about 580pts worth of the army, gives me some breathing room and flexible variety when playing with the army.
This, if nothing else gives me a starting point so I can tweak things from here.
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